Game Development
- Unity
- GameMaker Studio 2
- Unreal Engine
- C# Scripting
- GML (GameMaker Language)
- Gameplay Programming
- Player Controller Design
- Game Design
- Game Balancing
- Difficulty Balancing
- Level & Maze Design
- Enemy AI
- Enemy Placement
- Power-Up Systems
- Procedural Generation
- Blueprint Visual Scripting (Unreal)
- Game Systems Architecture
- Menu Systems
- Hitbox & Collision Tuning
- Collision Systems
- Camera Design
- Cinemachine
- Particle Effects
- VFX Graph
- Screen Shake & Game Feel
- Parallax Backgrounds
- Input Handling & Local Multiplayer
- Level & Scene Management
- ScriptableObjects
- Beatmapping
- Rhythm Game Design
- Playtesting
- Level Design & World Building
- UI/UX Design
- Asset Integration & Optimization
- Collision & Physics Systems
- Animation Implementation
- Cutscene Scripting
- Pixel Art
- Narrative & Character Writing
- Turn-Based Combat System Design
- Rapid Prototyping
- Performance Optimization
- Bug Testing & Debugging
- Version Control (Git)