You’re probably wondering several things right now:

First and foremost, North Oak and Pikmin Idle are temporarily on hold. I will resume working on them once my interest in those games returns. Right now though, I want to make a puzzle action game akin to something you would see in an arcade.

That’s what DaiKon is, it's a puzzle action game where you match instrument bits. Essentially, Puyo Puyo but if the puyo were different kinds of instruments that make up a song. This game's main thing besides gameplay is music, and I wanted the gameplay and aesthetic to match.

The game is literally called “Dai-Kon” which is a mashup of two Japanese words:

So together, “DaiKon” loosely translates to: “Love the feeling” or “Vibe I’m obsessed with.”

Before I explain the gameplay and other stuff of that nature, let me set the scene for this game. In this game you play as a DJ in Nighton, Recordsville. Throughout the game you take various DJ gigs where you’ll practice your DaiKon skills. You’ll meet several interesting characters, such as a retired country rock star, a sophisticated diplomat, a bored super villain, and even a talking rabbit.

Essentially, the order of the game goes:
Title Screen → Level → Opening Dialogue → Gameplay → Closing Dialogue → Next Level.

It’s pretty simple to follow, which is a good thing since the gameplay is the focus here.

Let’s Talk Gameplay

In DaiKon, you're not just stacking blocks, you're building music. Your goal is to keep the party alive by creating JAM!s using falling instrument bits in order to prevent the DaiKon Meter from hitting zero. Let’s break it down:

The Basics:

What's a JAM!

The DaiKon Meter:

The Rhythm of Play:

Strategy Tips:

Best way to describe it:

Think Puyo Puyo in a nightclub. Fast-paced, stylish, and filled with music.